Tools Development Blog

Unreal Engine tools, Niagara & editor tech.

German Unreal Tools Developer @ Epic Games, working on Niagara. Previously Unreal Engine Developer @ articy GmbH. I build editor tooling, VFX workflow features and plugins, and write about how they work.


★ Highlights


Note feature for Niagara
Article UE5 Work at Epic

Note feature for Niagara

Free-form, colored notes you can attach to almost any row in a Niagara stack, collapse them inline, surface them in the overview, and keep them in sync everywhere.
Continue reading → Jun 20, 2026
Article UE5 Work at Epic

The Tagged Asset Browser

More than a tag filter. A configurable, extensible asset browser framework whose sections, icons and filters live in data assets, can be extended from anywhere and are shared across Niagara, plugins and more.
Continue reading → ★ Highlight Jun 20, 2026
User Asset Tags
Article UE5 Work at Epic

User Asset Tags

An asset-agnostic tagging system: arbitrary labels stored in metadata and baked into the Asset Registry, with suggestions and favorites, searchable across the whole engine even when assets are unloaded.
Continue reading → Jun 20, 2026
Extending Tool Menus in the Editor via C++
Tutorial UE5 Personal

Extending Tool Menus in the Editor via C++

Learn how to edit and extend almost any menu in Unreal Engine 5.
Continue reading → ★ Highlight Sep 16, 2023
Niagara Select node
Article UE4 Work at Epic

Niagara Select node

The Select node was my first new feature at Epic. It replaced the If node by covering its functionality completely and expanding on it, with better UX through several small enhancements.
Continue reading → Sep 25, 2021
Slate Parallax Overlay, exposed to UMG
Showcase UE4 Personal

Slate Parallax Overlay, exposed to UMG

A parallax overlay widget usable in both editor tools and games from within UMG, a proof of concept for extending UMG with new functionality.
Continue reading → Sep 25, 2021