Portfolio
Projects
Selected tools, plugins and engine features, primarily Unreal Engine and Niagara.
All projects
Note feature for Niagara
Free-form, colored notes you can attach to almost any row in a Niagara stack, collapse them inline, surface them in the overview, and keep them in sync everywhere.
Continue reading →Jun 20, 2026
The Tagged Asset Browser
More than a tag filter. A configurable, extensible asset browser framework whose sections, icons and filters live in data assets, can be extended from anywhere and are shared across Niagara, plugins and more.
Continue reading →Jun 20, 2026
User Asset Tags
An asset-agnostic tagging system: arbitrary labels stored in metadata and baked into the Asset Registry, with suggestions and favorites, searchable across the whole engine even when assets are unloaded.
Continue reading →Jun 20, 2026
Niagara Select node
The Select node was my first new feature at Epic. It replaced the If node by covering its functionality completely and expanding on it, with better UX through several small enhancements.
Continue reading →Sep 25, 2021
Slate Parallax Overlay, exposed to UMG
A parallax overlay widget usable in both editor tools and games from within UMG, a proof of concept for extending UMG with new functionality.
Continue reading →Sep 25, 2021
Edgy Bone Tools, Blender plugin for bone manipulation
A utility plugin bridging Unreal and Blender, smoothing over incompatibilities between the bone/joint systems in Blender and tools like Maya.
Continue reading →Sep 16, 2021
Articy Extension plugin for Unreal Engine
My bachelor's thesis project, it recreates articy's graphs inside Unreal, adds engine-specific events and offers hooks for building your own dialogue system and UI.
Continue reading →Sep 15, 2021
Dialogue / Character selection widgets
The articy object picker, preview icons, advanced tooltips and a searchable tile view that make referencing imported articy content practical.
Continue reading →Sep 15, 2021